The concept of game theory can be seen as an unconventional aesthetic for the purposes of business and how humans enjoy business is subjective towards the value of psychological enjoyment in where they spend time and effort and what type of product or portfolio they decide to pursue with their imagination and behaviour. As a foundation to theorising how applied game theory can be imagined with behavioural dynamics towards collecting NFTs and creating a business, there is clear example of Pokèmon game theory in use that shows how individual characters attract success through collecting resources, skills and assets that can be used to battle in the global map. This brief letter aims to define with reference to how the unconventional aesthetics of Pokèmon game theory can be seen as an implementation of imaginary behaviour for psychological enjoyment with real world NFT business ventures.
As the world is vast and unknown in humble beginnings, there is a sense of excitement for what lay ahead with the venture of traveling the global map. There is an abundance of resources to collect and different ones with different attributes that enable conditioned tactics to be prepared for battle. The ultimate outcome of the game is to have blue-chip status and getting there is no easy task. The world is full of potential danger and enemies who have to be defeated along the way. There are different tasks to complete to gain even more skills and resources, plus knowledge of the world is learned through interacting with the public and speaking to people in different area zones. The global map is not without offering for easy consumption of testing out skills and resources and even makes the purchase of goods and services cheap enough to acquire and still build wealth.
After setting out and discovering new area zones, the character can go wherever they like and satisfaction is in abundance with being able to behave with imagination as the main driver for moving forwards. Players soon find out that the game shows no remorse for spending resources wastefully and not completing tasks that come with the benefits of ethical and objective progression in the ultimate end-goal. One soon finds themselves without resources and anything positive to contribute other than continuing to battle and staying within the same area zone if there is unethical and objective conduct that seeks to maximise expenditure. The benefits of the game come to the players who begin to spend time on resources and input that capitalise on progression. The game does not need to be played to seek instant satisfaction in gaining the best resources or skills or assets and can teach that with small compounding growth, that bigger things begin to manifest.
After learning more about the global map and how to navigate the landscape, players notice that there is bad actors who want to destroy the venture and cause pain, all while also they meet friends and mentors who guide them across the global map and can give assistance with good intentions. The global map is not without its vast territories to understand and how each one is defined is through the power of different resources, skills and assets. The player knows that to reach peak performance, they must conquer all territories and capture the badges as recognition for the achievement. Completing this quest is not without its own difficulty and hardship to remain ethical and objective in the economy and each territory comes with its own enemy to defeat that requires different skills and resources. The game is progressive and players get to imagine how to enjoy it while completing the different tasks in each territory with towns and other cities in amongst the rest of the population to engage with.
Players come across the team of bad actors in frequent scenarios when travelling around the global map and they have to be defeated to achieve success, otherwise the game does not allow anything more than what has already been achieved. The bad actors are seen as a nuisance and are constantly trying to block any progress with their own agenda of what they want in the global map. Moreover, players experience many types of battles in the wilderness and across the global map with other assets trying to force down and weaken the resources of the players. Players can catch these assets and begin to train them in their own way. The dynamic of being able to catch assets and train them gives the player the ultimate advantage to be unique and enjoy the game with imagination.
Once an effective team has been built around the player with their resources, skills and assets, they begin to capitalise and collect recognition badges, allowing them to move to other side of the global map and participate in newer ventures with new battles to gain even more chance of competing in the ultimate league. Sometimes in the global map and in the venture, there are times where you are blind and cannot see anything and other times where you are stuck and restricted because of skillsets and it can be frustrating to experience for the players who want to capitalise.
All in all, the theory of the game is to spend wisely on ethical and objective tasks that compound with small gains to make for an effective entity that can compete across the global map and the ultimate league. However, the ultimate league requires more than just getting to the stage to win, there needs to be refined input into the resources, skills and assets to win in the ultimate league and venturing around the global map a few times is needed to gain what is required for the top spot. This dynamic of hardship and difficulty to reach to the final goal of winning the ultimate league shows how winning the top spot is crafted through time and dedication towards the collection of resources, skills and assets.
What Does Pokèmon Game Theory Have to Do With The Psychoaesthetic Enjoyment of NFT Collection
As the game goes, NFT collecting is all the range and having the best NFT collection to compete in the ultimate league is what collectors want from the game. The achievement in winning the top spot of the league brings huge satisfaction and getting there is no easy task. Collectors want to compete to showcase their skills, resources and assets across the global map and with it comes a dynamic of psychoaesthetic behaviour and enjoyment that can be modelled on Pokèmon game theory. The essence in which NFT collectors operate fundamentally shows the characteristics of Pokèmon trainers, by means of small, humble beginning and then venturing out into the wider global map. The journey of creating the best NFT collection requires that individuals collect and gather resources and skills, like wallets and blockchain knowledge.
It can be seen as an unconventional psychoaesthetic that individuals in the NFT space like to behave because of the way enjoyment is consumed by the imagination of collectors with NFTs. Individuals in the NFT space like to gather resources across different blockchains and battle or trade with others to seek competition or swap. It is fundamental to the unconventional psychoaesthetic that the imagination of individuals is used within the NFT to create subjective enjoyment because of the way that value is defined by the attraction, scarcity, and engagement with NFT assets.
The market for NFTs is much like the wilderness of long grass in the Pokèmon global map, as in the way that the markets are heavily over saturated with endless NFT opportunities to capture assets, the same goes for Pokèmon. As in the game, there is an abundance of never ending Poķèmon to catch, just the ones that are attractive and scarce require players and individuals in the NFT space to be in the right place at the right time. The game does not hand out blue-chip offers often and navigating the global map becomes a task that needs to be well understood otherwise individuals and players run out of resources quickly and need help to survive.
Individuals in the NFT space are also quickly placed into battle within the global map from the start of the venture, with so many available mints to collect and the enemies that want to destroy and cause pain being so frequently noticeable. Investors can be seen as gym leaders and each investment comes with its own battle to defeat for an NFT collector. As each stage progresses, players develop better portfolios and begin to carry recognition and awareness around the skillset that they have.
Imaginary NFT (Pokèmon) Game Theory Behaviour
Imagine Crypto Punks & Bored Apes as the ultimate blue-chip, weak to Pepe’s Satoshi memes and Beeple’s $69M monster blue-chips – each player has a fair shot at gaining an ultimate blue-chip and starts off with either $ETH or $SOL – choosing the first NFT is a wild card unless very lucky with the mint – the adventure begins after choosing an initial asset – players soon learn about the ultimate league and find that others like to steal player funds and rug pull the markets – networking starts once players have an online profile and NFT pfp – understanding the market takes time and those who choose to battle with haste many times fall short of winning – the chances comes around every so often to battle with leaders, players like to invest and seek out new assets with the latest hyped mints – as time goes on, players build portfolios and create something worthy of the ultimate league – it depends on how the players operate as characters which determines who gets the shot at joining the champions.
As a humble journey can start off with capturing a Sappy Seal – which can lead to a 2 ETH profit on OpenSea – then became another Sappy Seal and 10 random mints – the 10 random mints printed 1 exotic NFT and 6 regular with 3 pink-chips – the time to battle becomes apparent and players have to choose what to do with the new Sappy Seal and 10 random NFTs – they hit sell on the 1 exotic NFT from the random mint and boom, there is another 5 ETH that has been added to the resources bag – this time bad actors are flooding the landscape – 1 ETH is lost to the bad actors and progress has been made to the next stage – time for more battle, there is a competition being held at a conference and the winner gets 100 ETH – winning the competition means a real chance at getting blue-chip status and progressing to top league – to win requires more skill than a regular battle – getting the 100 ETH prize money and winning the competition gains recognition in the global map and others are aware of the win.
The ultimate league is in-sight and blue-chip status has been achieved with gaining a CryptoPunk (zombie) – player is ready for battle across the space and pfp has been updated to show the new CryptoPunk (zombie) – a flood of enemies and new connections rush in to tackle the hype – they are all defeated – the next stage is the ultimate league – now it is time to battle with the heavyweights – players have choices here, either they tokenize NFTs or collateral lend for more blue-chips – determining the winning spot requires the players use the tokenised NFTs or the new blue-chips to generate a superior portfolio – once battle is complete in the ultimate league, reputation is solidified and the global map becomes well-known.
The model of Pokèmon shows how NFT collecting and building an NFT portfolio resonates with the unconventional aesthetic of animated game theory and can be subject to supporting psychological enjoyment by means of creating an imaginary behaviour set that creates dynamics for NFT collectors to play the market.
The value driven incentives for NFT collectors to behave like Pokèmon trainers come from how the psychological enjoyment of unconventional behavioural aesthetics like catching and owning rare assets and powerful skills whilst battling across the global map and gaining recognition gives essence to the nature of real world gamified collecting and thus creates the model of Pokèmon game theory being applied in real NFT business scenarios.
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